Roll20 Skill Stunts Macros







Roll20 Macro Display in Chat


For Mother's virtual eye only, here are macros to quickly provide players a list of stunts they can do when extra successes on their dice roll are made. The nested macro is the one you need to add to your macro bar.





Macro Name: Close-Combat

&{template:alien}{{character-name=**Close Combat Stunts**}}{{roll-name=You inflict one more point of damage. You can choose this stunt multiple times.}} {{You outmaneuver your enemy and can trade initiative scores (see page 87) with them, taking effect next turn. You can’t go back to your earlier initiative.}} {{ You knock or pull a weapon or other object from your opponent. You choose which. During combat, picking up a dropped object counts as a fast action (see page 87).}} {{ Your opponent is knocked to the ground.}} {{ You hold your opponent in a grapple. They need to win an opposed **CLOSE COMBAT** roll against you to break free, and can’t perform any other action until they have done so, or until you are Broken or let them go. This effect only works on humans and synthetics.}}

Macro Name: Heavy-Machinery

&{template:alien}{{character-name=Heavy Machinery Stunts}}{{roll-name=Gain a +1 modification to a later skill roll relating to this one. }} {{ You got this. You don’t need to roll to overcome the exact same challenge in the future. }} {{ You do it quickly, in half the time it would normally take. }} {{ **You break it permanently.** }} {{ You act quietly. }} {{ You show off. }}

Macro Name: Stamina

&{template:alien}{{character-name=Stamina Stunts}}{{roll-name=Give one **SUCCESS** to another PC in the same situation as you.}}{{ Gain a +1 modification to a later skill roll relating to this one.}}{{ You’re hardened by the experience, and don’t need to roll to overcome the exact same challenge in the future. }}{{ You impress someone.}}

Macro Name: Observation
&{template:alien}{{character-name=Observation Stunts}}{{roll-name=Is it coming for me?}} {{ Are there more of them close by?}} {{ How do I get in/past/away?}}

Macro Name: Survival
&{template:alien}{{character-name=Survival Stunts}}{{roll-name=Give one SUCCESS to another PC in the same trouble as you.}} {{  Gain a +1 modification to a later skill roll}} relating to this one.}} {{  You impress someone. }}

Macro Name: Comtech
&{template:alien}{{character-name=Comtech Stunts}}{{roll-name=Gain a +1 modification to a later skill roll relating to this one.}} {{ You don’t need to roll to overcome the exact same challenge in the future.}} {{ You do it quickly, in half the time it would normally take.}} {{ You get new or unexpected information **(GM’s choice)**.}}{{ You hide your tracks.}}{{ You show off.}}

Macro Name: Medical-Aid
&{template:alien}{{character-name=Medical Aid Stunts}}{{roll-name= **Recovery** A person whose Health has dropped to zero is Broken. If you apply your MEDICAL AID skills to them and your roll succeeds, they get back on their feet and immediately recover a number of Health points equal to the number of you SUCCESS rolled}} {{ **Save life** The most critical use of MEDICAL AID is saving the life of a fallen character who has suffered a critical injury. A failed roll at this point could mean the end for your patient, so be careful! Read more about critical injuries on page 99.}}

Macro Name: Manipulation
&{template:alien}{{character-name=Manipulation Stunts}}{{roll-name= Your opponent does what you want without demanding a favor in return. }} {{ Your opponent does more than you ask for, for example giving you some useful piece of information. Details are up to the GM. }} {{ Your opponent is impressed by you and will try to help you later on in some way. *Details are up to the GM*.    }}

Macro Name: Command
&{template:alien}{{character-name=Command Stunts}}{{roll-name=**Stop panic** STOP PANIC: When another character makes a Panic Roll and loses control, you can make a COMMAND roll to return them to their senses. See page 104}} {{**Give Orders**: In combat, as a slow action you can bark orders to another character. They must be able to hear you, even if via a comm radio. Roll COMMAND. For every SUCCESS you roll, they get a +1 modification to their roll when carrying out the order you gave.}}{{PCs with the Officer career and the Pull Rank talent can use COMMAND to order other characters (PCs and NPCs) to do as they say.}}

Macro Name: Pilot
&{template:alien}{{character-name=Pilot Stunts}}{{roll-name= Gain a +1 modification to a later skill roll relating to this one}} {{**You show off** }}

Macro Name: Mobility
&{template:alien}{{character-name=Mobility Stunts}}{{roll-name=Give one SUCCESS to another PC in the same situation as you.}} {{ Gain a +1 modification to a later skill roll relating to this one}} {{You impress someone. }}

Macro Name: Ranged-Combat
&{template:alien}{{character-name=Ranged Combat Stunts}}{{roll-name=You inflict one more point of damage. You can choose this stunt multiple times.}} {{ You pin down your enemy. They need to make an immediate Panic Roll.}} {{ Your target drops a weapon or another hand-held object. You choose which.}} {{ You position yourself and get to exchange your initiative score (see page 87) with your enemy, taking effect next turn. You can’t go back to your earlier initiative.}} {{ Your opponent falls to the ground or is pushed back, for example through an airlock.}}

Macro Name: Skill-Stunts
Description: Nested macro that displays pink buttons to a list of stunts for each skill

&{template:alien} {{character-name=Click on Skill to show Stunts}} {{roll-name=[CloseCombat](!
#close-combat) [Stamina](!
#Stamina)}} {{[HeavyMachinery](!
#Heavy-Machinery) [Observation](!
#Observation)}} {{[Survival](!
#Survival) [Comtech](!
#Comtech) [Medical-Aid](!
#Medical-Aid)}} {{[Manipulation](!
#Manipulation) [Command](!
#Command) [Pilot](!
#Pilot)}} {{[Mobility](!
#Mobility) [Ranged-Combat](!
#Ranged-Combat)}}



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