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Showing posts from August, 2021

Chariots of the Gods

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Started running this game Tuesday nights. I have 6 players that appear to be enjoying it. Screen shot from roll20, end of Act 1 Arguments For Fun to play an RPG game where you need to survive, which DnD and Pathfinder don't have as much. Game mechanics enable players to simulate same feel of the movies. Players objectives and agenda make the character interplay much richer compared to other RPGs. Arguments Against Lack of character progression for advancement. Making it a game that seems to only be fun in cinematic mode. Deadly, there is a number of ways to die very quickly. Some players just don't like having their character die in middle of a game...

Roll20 Skill Stunts Macros

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Roll20 Macro Display in Chat For Mother's virtual eye only, here are macros to quickly provide players a list of stunts they can do when extra successes on their dice roll are made. The  nested  macro is the one you need to add to your macro bar. Macro Name: Close-Combat &{template:alien}{{character-name=**Close Combat Stunts**}}{{roll-name=You inflict one more point of damage. You can choose this stunt multiple times.}} {{You outmaneuver your enemy and can trade initiative scores (see page 87) with them, taking effect next turn. You can’t go back to your earlier initiative.}} {{ You knock or pull a weapon or other object from your opponent. You choose which. During combat, picking up a dropped object counts as a fast action (see page 87).}} {{ Your opponent is knocked to the ground.}} {{ You hold your opponent in a grapple. They need to win an opposed **CLOSE COMBAT** roll against you to break free, and can’t perform any other action until they have done so, or until you ...